I'm a gameplay programmer/designer with more than a year of experience working in Unreal Engine 5 and some Unity.I'm currently working on a psychological horror game to be published on Steam some time in September/October 2025 with a demo coming at the end of August.
A psychological, first-person, horror game set in a school. You get a call from the Principal asking you to pick up your daughter. What could go wrong? This game is being done in Unreal Engine 5.
Closed Eyes See was a game developed by me (Game Designer and Programmer) and one other person (Level Designer) in a week using Unreal Engine 5 (Blueprints and C++) for Druid Mechanics Game Jam 2025 following the theme what you don't see. In this game, you use your unusual ability of closing your eyes to change the layout around you.
Survive the Collapse was made for Indie Game Academy's game jam during the week of GDC 2025. You play as the pilot of a small freighter doing whatever it takes to outrun the collapsing universe, and survive the treachery of others trying to do the same. This game was done in Unity with 5 other people.
Project Dysfunction is a top-down, 2.5D game I worked on with 5 other people for the Indie Game Academy Level 3 Cohort 8 program using Unreal Engine 5. Your job is to hack computers without being detected in order to cause disruption on an evil company.
Rain of Flame is a stealth-based game I made in a week for Brackey's Game Jam 2024.2 using Unreal Engine 5 (first game done in said engine). In this game, you must avoid getting caught by patrolling masked people.
This is a simple maze game where you have to make quick decisions to move left, right, or keep moving forward in order to find the exit. My second game done in Unity for MelonJam 5.
This is a simple running game, my first game using Unity. You have to avoid obstacles are you infinitely run forward.